Sixth Set
Rules
Season: 30 Oct 2026 – 30 Nov 2026
Six players, four roles, points from real ATP matches. The numbers on this page come from the season's settings.
Your team
Six players and a budget of 100.0 Seeds. Any player in the ATP top 1000 can be bought. Anyone can own anyone, but a player fits only once in a team.
| Slot | Tour week | Slam week |
|---|---|---|
| Serve · Return · Clutch · Defense | Their own role, every match | |
| R1 | Reserve | Forehand |
| R2 | Reserve | Backhand |
- Tour week: a reserve comes on only when a starter gives a walkover, that is, withdraws before his match. The first walkover of the week brings on R1, the second R2; the reserve plays that slot's role until Sunday.
- A starter who plays no tournament that week simply doesn't score. Nobody replaces him: keep an eye on your lineup.
- Slam week: no bench. All six score, the reserves as the specialists from the table, and there are no substitutions.
- You can swap the places of two of your players while neither is locked.
Points
In every counted match a player scores the points of his slot's role, plus win points if he wins.
Counted: main draws only, at ATP 250, ATP 500, Masters 1000, Grand Slams, ATP Finals.
| Round | 250 | 500 | 1000 | Slam | Finals |
|---|---|---|---|---|---|
| R128 | 4 | 6 | |||
| R64 | 4 | 5 | 4 | 7 | |
| R32 | 5 | 7 | 7 | 10 | |
| R16 | 5 | 7 | 10 | 14 | |
| QF | 7 | 10 | 14 | 20 | |
| SF | 8 | 11 | 16 | 22 | 20 |
| F | 9 | 13 | 19 | 26 | 22 |
| RR | 14 |
A bye scores nothing.
Roles
Role points come from the match statistics of the role, divided by its k so that the roles pay about the same. Forehand, Backhand: at the Slams only.
- Serve
- Aces pay, double faults cost.
- (aces − 0.5 × double faults) ÷ 2.4
- For example: (aces 13 − 0.5 × double faults 2) ÷ 2.4 = 5.0
- Return
- How much he wins on the other man's serve.
- max(0, % return points won − 30) ÷ 2.8
- For example: max(0, return points won 42% − 30) ÷ 2.8 = 4.3
- Clutch
- The big points, and only those.
- (break points converted + tiebreaks won) ÷ 1.1
- For example: (break points converted 3 + tiebreaks won 1) ÷ 1.1 = 3.6
- Defense
- A role for fighters who keep digging out of trouble, not only for stars.
- (break points saved + 0.5 × service games won − 0.5 × service games played) ÷ 1.2
- For example: (break points saved 5 + 0.5 × service games won 10 − 0.5 × service games played 12) ÷ 1.2 = 3.3
- Forehand Slams
- Forehand winners, minus a share of forehand unforced errors.
- max(0, forehand winners − 0.5 × forehand unforced errors) ÷ 2.9
- For example: max(0, forehand winners 18 − 0.5 × forehand unforced errors 12) ÷ 2.9 = 4.1
- Backhand Slams
- Backhand winners, minus a share of backhand unforced errors.
- max(0, backhand winners − 0.25 × backhand unforced errors) ÷ 1.5
- For example: max(0, backhand winners 9 − 0.25 × backhand unforced errors 14) ÷ 1.5 = 3.7
Captain, no data, walkovers
- Captain: all his points in a match count ×2, the win and the role.
- The armband is fixed when his first match day of the week begins. Until then you can move it, or sell him: the new player takes his slot and the armband. After that, no new captain and no selling him until Monday.
- No vice-captain: if your captain doesn't play that week, nobody gets ×2.
- No statistics for the role, such as no aces recorded or no shot data at a Slam: the role scores nothing and the win points count ×1.4. A captain then gets the win ×2.8. A loss without data scores 0.
- Walkover: the winner gets the win points only, without the role and without ×1.4.
- Retirement during a match: the winner gets the win points, and both players get role points for the part played.
- Win
- 7.0
- Serve
- +5.0
- Points
- 12.0
- As captain, ×2
- 24.0
- No data: win ×1.4
- 9.8
- No data, as captain
- 19.6
The lock
Each player locks on his own: from the start of his match day at his tournament until his match ends. A locked player can't be bought, sold, moved or made captain.
Your player in Vienna plays at 15:00. Locked from 11:00, the start of play there, until his match ends at 17:10.
Your player in Basel has no match today. Open all day.
- The match day starts with the first scheduled match at his tournament, local time.
- Players without a match that day stay open, so tournaments of the same week never block each other.
- A postponed match keeps him locked until it is over.
- His points go to the teams that have him when his match day begins.
- Your first lineup may include locked players: their match that day doesn't count for your new team, their next ones do.
Transfers
- Replace a player in one go: he is sold and the new one takes his place, and his armband if he was the captain.
- Or sell first: the money goes to the bank and his place stays empty until you buy a player for it. An empty place scores nothing, and reserves don't fill it. A sold captain leaves the team without one until you choose another.
- Buying a player is what counts as a transfer; a sale on its own costs nothing.
- 2
- free transfers a week
- 4
- at most in hand: unused free transfers carry over
- −8
- points for each transfer beyond them
- The week runs from Monday to Sunday, UTC.
- A player you sold can't be bought back until Monday.
-
Free market: any number of transfers, all free, buy-backs allowed:
- until the first match day of the season begins
- before each Grand Slam, from the end of the last counted tour match to the first match of the Slam
A player sells for what you paid plus half of his rise; after a fall, for his current price. Bought for 12.0, now 14.0: sells for 13.0. Bought for 12.0, now 10.0: sells for 10.0.
Seeds left after buying and selling stay in your bank for the next buy.
Prices
Start prices follow the ATP ranking:
- #1
- 67.0
- #2
- 63.0
- #3
- 59.4
- #5
- 53.0
- #10
- 41.4
- #20
- 27.7
- #50
- 12.6
- #100
- 6.1
- #200
- 3.0
- #500
- 1.5
- #1000
- 1.2
Then prices follow form, not the ranking. Every Monday players are lined up by expected fantasy points per week: how often they play, times what they score in a week they play. Each price moves towards the price of the player's place in that line, by at most 10% of last week's price, though a step of 1.0 is always allowed. Nobody costs less than 1.0.
A price of 40.0 can move by up to 4.0 a week. A price of 3.0 can move by up to 1.0 a week.
Tables
- Season: all points since the season began, minus transfer penalties.
- Month: a calendar month, transfer penalties of that month included.
- Week: Monday to Sunday, UTC.
- Slam: each Grand Slam of the season has its own table: its matches only, no transfer penalties.
A match counts in the month and the week its match day begins. Equal points share a place.
When points are final
Points appear when a match ends and stay provisional until 06:00 the next morning, tournament local time. Then they are final.
Statistics that arrive later don't count: the role scores nothing and the win counts ×1.4. A corrected winner always counts.
Player photos come from Wikimedia Commons under free licenses. Photo credits